Design Thinking
Think-Make-Improve (TMI)
Source: Invent to Learn, Martinez & Stager, 2013
The students are encouraged to use an iterative design cycle such as TMI to help them imagine what they want to make and to maximize time for making.
It's important to be flexible as the design cycle may be used in different ways depending on the problem. For example, a student's project might require a lot of building and fixing and less of sketching designs. It may also need more time for iteration, without needing to share their prototype with the rest of the class
Think
The Think stage may include several processes such as:
Finding the problem ("What's the problem that needs to be solved?")
Identifying your audience ("Who has the problem?")
Asking questions
Brainstorming
Identifying and asking experts
Gathering materials
Sketching initial designs
Researching
Deciding who to work with
Make
The Make stage is where the action occurs. These are what you may see at this stage:
Building
Tinkering
Creating
Experimenting
Testing strategies or materials
Coding or programming
Observing others
Repairing their creations
Improve
During the making process, students might either:
finish their work and be satisfied with their creation.
get stuck or find that their project doesn't work.
There is always room for improvement, so students have the choice to make it better, or to fix their creations.
When students get stuck...
How might you help students who are struggling to make, fix or improve their creations? Some students might need help finding a different strategy, or they might need to think of their problem or solution in a different way. Some ways to get them unstuck may include:
Observing what their peers have created
Talking it out
Changing one variable at a time ( or the process of eliminating one incorrect strategy at a time)
Doing some more research
Using different materials
Playing with it
Asking an expert
Taking a break